About Us
I’m a 3D artist focused on creating optimized environments and assets for real-time projects. I use tools like 3ds Max, ZBrush, Substance Painter, and Unreal Engine to build content ready for whatever your project demands.
From stylized worlds to realistic assets, everything is built with performance and utility in mind. All models delivered are guaranteed to be production-ready — clean, efficient, and ready to drop into your pipeline.
From stylized worlds to realistic assets, everything is built with performance and utility in mind. All models delivered are guaranteed to be production-ready — clean, efficient, and ready to drop into your pipeline.