About Us

I’m a 3D artist focused on creating optimized environments and assets for real-time projects. I use tools like 3ds Max, ZBrush, Substance Painter, and Unreal Engine to build content ready for whatever your project demands.

  • Optimized for Real-Time Engines

  • Leadership Award – CAA Awards, University of Idaho, 2025

  • Stylized Asset Design

  • Clean Topology & UV Mapping

  • Clean Topology & UV Mapping

  • Stylized Asset Design

  • Leadership Award – CAA Awards, University of Idaho, 2025

  • Artistic Excellence – CAA Awards, University of Idaho, 2025

  • AAA-Level Render Quality

  • Optimized for Real-Time Engines

Skills & Awards

  • AAA-Level Render Quality

  • Artistic Excellence – CAA Awards, University of Idaho, 2025

  • Clean Topology & UV Mapping

  • Optimized for Real-Time Engines

From stylized worlds to realistic assets, everything is built with performance and utility in mind. All models delivered are guaranteed to be production-ready — clean, efficient, and ready to drop into your pipeline.

From stylized worlds to realistic assets, everything is built with performance and utility in mind. All models delivered are guaranteed to be production-ready — clean, efficient, and ready to drop into your pipeline.

Built for Performance

Built for Performance

Software proficiency

Software proficiency

© 2025 JB Renders All rights reserved.
© 2025 JB Renders All rights reserved.